I had no idea if I would ever use it at the time and it's crazy the way that worked out.Īnyhow I already bought this game and love it (been playing offline so don't go solely on my shown playtime) but my current circumstances have me booting into Mac OS most of the time these days and I would be able to play the game much more often, even if it's just the odd couple of runs here and there, if the game added Mac support.Īs a big fan of the first game, even if I had no use for a Mac release I would still love to see the sequel surpass the original in terms of sales. After I bought it I was pleasantly surprised by how easy Apple has made it to add a Windows partition and as luck would have it, a few years back I just happened to email myself an extra product code for Windows 10 Pro that I had gotten from some work related perk at an old job. Most roguelikes today are in fact roguelites and that’s in large part thanks to the now very aptly named, Rogue Legacy.Any update on this? My current computer, for the first time ever, is. This clever concept ushered in the era of the roguelite, where although you still technically lose everything when you die, you do manage to gain or retain enough that you’re almost always making forward progress. When you eventually die, which never takes long in either game, you return as your offspring, who inherits all their predecessor’s weapons and equipment and has a head start in terms of stats and abilities. The big gimmick of the original is that when upgrading your character in the usual role-playing manner, with new skills and improved stats, it’s not the person you’re playing as that you’re levelling up but their heir. If the clue wasn’t in the name, you’d initially assume this was just a straightforward 2D action platformer, in the stye of old school Castlevania, and it’s true the game does borrow liberally from that series and from genre co-founder Metroid.
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